![]() ![]() ![]() I initially wrote the engine using Microsoft Visual C++ 5 and 6 using plain C++ and the bare Win32 API. But I figured that, as the engine started life on this laptop, it might be fun to see whether I could run the games I created with it recently on that now more than 20 year old piece of kit. Even in its day, this wasn't a graphics powerhouse. This particular laptop is powered by a 550MHz Intel Celeron, with 320MB of RAM (expanded from the original 64), a whopping 5GB hard drive, and for this story the most important thing: an ATi Rage Mobility M graphics chipset running at 800圆00. In fact, the laptop I was developing it on is the very same I've been using for these tests. During my time off for the holiday season, I set about making my most recent games run on two decade old hardware.Īs I started development of my homegrown adventure game engine in the early 2000s, people were most commonly running Windows 98 Second edition or Windows Millennium Edition, with some actually opting for Windows XP's daddy Windows 2000 instead. Compatibility with ancient hardware and softwareĮven compared to fixing bugs in 25 year old DOS games, this is possibly the most useless thing I've done all year, yet to me also one of the most fun.
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